CRYO EPIDERMIS MODS

POSSIBLE UPGRADES FOR YOUR CYBORGS TEAM

Select modifications class:

Cryo mods V1 Cryo mods V2 Cryo mods V3 Epidermises


CYBORG EPIDERMIS MODIFICATIONS IN SYNDICATE WARS


EPIDERMIS LEVEL 1 - HARD SKIN

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Eurocorp:

This is complex cellular cyberskin, weaved to provide a bullet-resistant epidermis that radically reduces damage from projectile weapons. Development of a pachyderm/steel mesh hybrid and careful cosmetic enhancement has produced a substance that is extraordinarily tough but just as flexible as normal, vat-grown cyborg flesh.

Church of N. E.:

On occasion, our EuroCorp foe does create some innovative technology. This cyberskin is a better epidermis than traditional plaskin. A lining of molecule weave suspended in anti-shock microfoam will make Acolytes who wear it almost invincible to kinetic energy rounds.

Other info:

This cyberskin is a better epidermis than traditional plaskin. A lining of molecule weave suspended in anti-shock microfoam will make Agents who wear it almost invincible to kinetic energy rounds. In other words: it absorbs half the damage from Uzis, Miniguns, Long Range Rifles and structural debris.

 
(location of epidermis mod in psx eurocorp campaign) (location of epidermis mod pc in eurocorp campaign)

Where to find it:

This can be found in EuroCorp Mission 3 (Matochkin Star) in the upper-left corner of the Church's base.
It can also be found in Church Mission 7 (Rome) in a building located in the northern EuroCorp base.

 

EPIDERMIS LEVEL 2 - FLAME SKIN

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Eurocorp:

This cyberskin takes advantage of the latest form of non-toxic asbestos designed for use in spacecraft re-entry. When carrying out operations during firestorm conditions, an agent wearing this skin would suffer far less from incendiary damage than an unprotected counterpart.

Church of N. E.:

Heat is one enemy of the combatant. Our foe has found the solution with this experimental cyberskin. Using space industry fabrics, they have developed a cyberskin which can make our Acolytes resistant to flame and thermal energy.

Other info:

Heat is an enemy of the combatant. Using space industry fabrics, it absorbs 3/4 of the damage from fire, including Flamers and explosions.

 
(Location of Epidermis mod in Eurocorp campaign)

Where to find it:

This can be found in EuroCorp Mission 7 (Beijing) in a building located in the middle of the map.
It can also be found in Church Mission 9 (Cairo) in a square building with four doors.

 

EPIDERMIS LEVEL 3 - ENERGY SKIN

swars_mods_epidermis3

Eurocorp:

This is a cyberskin variant based on hydrocarbon polymer augmented by fibre-optic micro-filaments. It should absorb much of the destructive power of energy-based weapon systems. The energy is dispersed from the point of impact around the modified agent's body, and recycled to sustain the skin's protective properties.

Church of N. E.:

Even the Nine were impressed with the concept behind this magnificent treasure you have recovered. Using some Codex technology - perverted by their inferior understanding - EuroCorp weaved spectral sink technology into a cyberskin, thus providing shielding from the full effects of electromagnetic weapons. Interesting. We can now take advantage of their work and employ this knowledge for ourselves.

Other info:

Using some Codex technology with spectral sink technology lead into a cyberskin, it provides shields for the full effects of electromagnetic weapons. It absorbs half the damage from Plasma Lances, Pulse Lasers, Electron Maces and Graviton Guns.

 
(Location of Epidermis mod in Eurocorp campaign)

Where to find it:

This can be found in EuroCorp Mission 10 (Buenos Aires) in a building located in the upper-middle section of the base in the north-east corner of the map.
It can also be obtained in Church Mission 18 (Bangkok), but as a reward given to one acolyte after finishing the mission rather than as a pickup.

 

EPIDERMIS LEVEL 4 - STEALTH SKIN

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Eurocorp:

This is cutting edge cyberskin technology. The skin uses asynchronous temporal phase-shifting cells to confuse targetting systems, making weapon lock very hard to get. An agent wearing this skin would be almost invisible to his opponents' firepower.

Church of N. E.:

Ever more accursed, EuroCorp do not give up trying to compete with our vastly superior technology. Nevertheless, they have come up with something special. This cyberskin reflects UTOPIA sensor scans, thereby making weapon lock on a target contained in this substance extremely difficult to achieve.

 
(Location of Epidermis mod in PSX Eurocorp campaign) (Location of Epidermis mod in PC Eurocorp campaign)

Where to find it:

This can be found in EuroCorp Mission 15 (Honolulu) on a Church agent next to the tanks near the second crossroads.
It can also be found in older version of Church Mission 21 (Cape Town) in the narrow corridor between two entrances to the large Church. If you're not playing a beta version, you can't get it.

 

OTHER WAY TO GET EPIDERMISES

You can also get Epidermis mods for all agents by playing a hidden game in London mission (first of Eurocorp missions). See FAQ for exact informations about this game.