CRYO VERSION 1 MODS

POSSIBLE UPGRADES FOR YOUR CYBORGS TEAM

Select modifications class:

Cryo mods V1 Cryo mods V2 Cryo mods V3 Epidermises


CYBORG V1 MODIFICATIONS IN SYNDICATE WARS


BODY LEVEL 1

(Body V1)

Eurocorp:

For significantly increased survivability in hostile environments, encase an agent's vital organs in triple-plate titanium alloy. An enhanced body modification provides the single biggest protection from punishment you can give a cyborg. Note that this modification must be fitted in order for the cyborg to support any other mods.

Church of N.E.:

The path of the faithful is marked by continual cybernetic enhancement. Thus the journey to salvation begins here. This sophisticated artificial torso, which increases the stamina and health of a disciple, also serves as the anchor for other prosthetics.

Game effect:

Increases weapon energy limit by 50%, and health limit by 12%.

 

ARMS LEVEL 1

(Arms V1)

Eurocorp:

With the tungsten tendons and steel sinews of cybernetic arms, your agents will experience an immediate improvement in accuracy when shooting, and a subsequent saving in energy. The operational lifespan of an agent equipped with these arms is also lengthened by the characteristic health boost which accompanies cybernetic enhancement.

Church of N.E.:

May your aim always be true. To this end, cybernetic arm enhancements are a significant aid to accuracy. The extra armour it provides your Acolytes also contributes to their survivability. Acolytes with arm prosthetics can also throw objects further.

Game effect:

Shot accuracy effect not measured, increases health limit by 6%.

 

LEGS LEVEL 1

(Legs V1)

Eurocorp:

Constructed of a lightweight plasteel core with vat-grown organic outer coating, these artificial legs provide immediate improvement to both an agent's health and top speed. Stamina is also improved, thereby increasing the range an agent fitted with these legs can cover at maximum speed.

Church of N.E.:

Our time is upon us. We must not squander it. Every nanosecond is sacred. Your Acolytes must act with haste and vigour. By removing their mortal flesh and replacing it with this wondrous work of technology, as described in the teachings of the Codex, you give them more of both.

Game effect:

Increases movement speed by 100 points, and health limit by 6%.

 

BRAIN LEVEL 1

(Brain V1)

Eurocorp:

It's the ability to make decisions independently of Executive control that differentiates a decisive agent from a dead agent. This unit contains diamond processors in a 3D matrix integrated with the cyborg's conventional cognitive biomass. It increases basic perceptions and contains trauma management software to improve the cyborg's ability to withstand otherwise critical damage.

Church of N.E.:

As our mission continues, the challenge to our activities becomes greater. Increase your Acolyte's perception and health and the masses will prostrate themselves. Thus shall the Church of the New Epoch be known.

Game effect:

Increases shield energy limit by 50%, and health limit by 12%.