CRYO VERSION 3 MODS

POSSIBLE UPGRADES FOR YOUR CYBORGS TEAM

Select modifications class:

Cryo mods V1 Cryo mods V2 Cryo mods V3 Epidermises


CYBORG V3 MODIFICATIONS IN SYNDICATE WARS


BODY LEVEL 3

(Body V3)

Eurocorp:

Memory plastic tendons replace the steel micro-fibres of earlier mods, making the cyborg now significantly tougher than any with lower tech upgrades. Most notably, this enhancement protects an agent from all known nerve gas weapons.

Church of N.E.:

A time of great change is coming; such a time as demands that great forces are brought to bear. A disciple modified with this sophisticated, holy fabric fears no evil. Your enhanced brethren will even be able to venture through clouds of nerve gas and remain unharmed.

Game effect:

Increases weapon energy limit by 150%, and health limit by 37%.

 

ARMS LEVEL 3

(Arms V3)

Eurocorp:

The ultimate in forelimb technology is at your disposal. As our agents are facing increasingly well-equipped punks and cultists, the tangible improvements to combat proficiency these limbs provide will help to sustain our mission objective success rate.

Church of N.E.:

Now the Cataclysm is nigh, only the strongest speak. The massive weapons we use require massive strength to operate. With these arms your Acolytes will wield the means to our victory and possess the might to lay low all who would seek to prevent the Cataclysm.

Game effect:

Shot accuracy effect not measured, increases health limit by 18%.

 

LEGS LEVEL 3

(Legs V3)

Eurocorp:

Level 3 legs replace the fibre-optic nervous transmission found at lower levels with Super-Synapse memory plastic. The deployment of agents modified with level 3 legs is likely to have a profound impact on combat zone performance.

Church of N.E.:

To save a soul, one must first invest the highest technology in it. Blessed are those then who walk on terra firma with the holy purpose in their stride. Let them embody everything the Church stands for; outfit your Acolytes with the finest works of the Nine.

Game effect:

Increases movement speed by 300 points, and health limit by 18%.

 

BRAIN LEVEL 3

(Brain V3)

Eurocorp:

The apogee of portable artificial intelligence technology. At level 3 a modified brain not only delivers increased health but also guarantees improved targeting accuracy; hit rate and energy efficiency benefits. The cyborg can be exposed to environments which would destroy the biological brain almost instantly; this unit can completely backup the biological data and enable the agent to continue to function.

Church of N.E.:

The mind of god is the mind of a machine. For heightened awareness beyond the limits of biological means alone, equip your Acolytes with the ultimate in mobile Artificial Intelligence. With understanding comes great power. Embody this understanding and embrace the power.

Game effect:

Increases shield energy limit by 150%, and health limit by 37%.