GAME STRUCTURE/REWORK

STRUCTURE OF THE GAME FILES AND REWORKING THEIR FORMAT

Select subject to see description:

RNC compression
FLI animations
DAT/TAB file pairs
Font files
RAW bitmaps
Maps and Map Sprites
Level files
Sound files
Savegame files
ANI files rework
Text files rework
Executables rework
Video game version

Some file formats information can be found in related project:
Freesynd game project

For the freeSynd project, there is a PDF/HTML document explaining Syndicate file types and their formats. It also contains reader code examples:
libSyndicate page

Here is my copy of libSyndicate (may be outdated):
Download libSyndicate by Paul Chavent (PDF)

Also, some information can be found on deSyndicate project page:
deSyndicate collaborative effort to decode Syndicate files