SYNDICATE WEAPON TYPES

LIST OF WEAPONS AVAILABLE INSIDE THE GAME


PISTOL

 
Pistol picture from Syndicate PC Pistol picture from Syndicate SNES

Large caliber hand gun. Medium range projectile weapon. Very cheap gun that is easily outclassed but useful as a backup weapon. It is free to buy and reload.

Cost: 0
Ammo: 13
Range: 1280
Shot: 0


SHOTGUN

 
Shotgun picture from Syndicate PC Shotgun picture from Syndicate SNES

Pump action shotgun with a large spread of shells. Does more damage than the UZI, but let down by its lack of effective range. Even Pistol has a greater range. At close combat, however, this can inflict real hurt.

Cost: 250
Ammo: 12
Range: 1024
Shot: 2


PERSUADERTRON

 
Persuadertron picture from Syndicate PC Persuadertron picture from Syndicate SNES

A short range weapon, that fires a small dose of chemical, which renders the target totally open to suggestion. When hit, victims lose all free will, and follow the agent who fired. Civilians are always open to persuasion, and you need to persuade varying numbers of civilians before the Persuadertron has any effect on guards, police or enemy agents. Also, the effects of the Persuadertron are multiplied depending upon the version brain installed in the cyborg using it.

Cost: 5000
Ammo: unlimited
Range: 256
Shot: n/a


MEDIKIT

 
Medikit picture from Syndicate PC Medikit picture from Syndicate SNES

A small pack that contains everything required for minor field surgery. It restores a single agent's health immediately with help of intelligent nanobots. The amount of nanobots is just enought for one use.

Cost: 500
Ammo: 1
Range: 256
Shot: 1


FLAMER/CHILLER

 
Flamer picture from Syndicate PC Chiller picture from Syndicate SNES

Produces a stream of ignited jelly that sticks to targets and burns. Very short range but devastating. An effective anti-vehicle weapon or for close crowd clearance. Large ammunition amount makes this weapon perfect for guarding a building entrance. It can also fire through doors, windows and fences. It is quite heavy, don't use it without mods.

Cost: 1500
Ammo: 1000
Range: 512
Shot: 1


UZI

 
Uzi picture from Syndicate PC Uzi picture from Syndicate SNES

9mm automatic hand gun. Fast rate of fire and larger range than Pistol or Shotgun. Plenty of ammunition and a relatively low cost make this weapon the mainstay of any offensive force. Being quite light, can be carried even by unmodified agent.

Cost: 750
Ammo: 50
Range: 1792
Shot: 2


SCANNER

 
Scanner picture from Syndicate

IFF scanner with energy detectors, allows quicker detection of possible threats or items of equipment in the area. When carried, this item displays all the people, vehicles and equipment in the surrounding area. Mission objectives are pinpointed by an identifier beam and emit a coded signal detectable by the scanner. Greatly increases the in-game minimap range.

Cost: 400
Ammo: n/a
Range: 4096
Shot: n/a


MINI-GUN

 
Mini-Gun picture from Syndicate PC Mini-Gun picture from Syndicate SNES

Motor driven multi-barreled machine gun. Devastating rate of fire and a decent range make this an ideal support weapon for any squad. However, any unmodified agent attempting to carry more than one of these may encounter problems with the huge weight involved. Has a lot of ammo and is relatively cheap.

Cost: 10 000
Ammo: 500
Range: 2304
Shot: 10


TIME BOMB

 
Time Bomb picture from Syndicate PC Time Bomb picture from Syndicate SNES

High powered explosive that comes complete with timer and detonator. Explodes after a set time period devastating the surrounding area. The explosive is not quite powerful enough to damage structures, but readily destroys people and vehicles. Just right-click the weapon icon on the active agent display, as if discarding a weapon, to drop the time bomb. Put it in strategic place and run away.

Cost: 25 000
Ammo: explodes once
Range: 1000
Shot: n/a


LONG RANGE

 
Long Range picture from Syndicate PC Long Range picture from Syndicate SNES

Very long range, and extremely accurate high velocity rifle. A single shot weapon designed for picking off individual targets at a distance. Useful for assassination attempts and long range support fire. Has very limited ammunition.

Cost: 1000
Ammo: 30
Range: 6144
Shot: 2


LASER

 
Laser picture from Syndicate PC Laser picture from Syndicate SNES

Small rifle that turns enemies into ashes with high energy amplificated light. Uses stimulated emission effect to form a beam of high powered energy that cuts through its targets and anyone or anything foolish enough to get in the way. Extremely powerful with a very long range. Ideal anti-vehicle weapon and also effective for sniping. Any weapons carrying by victims are melted and destroyed too.

Cost: 35 000
Ammo: 5
Range: 4096
Shot: 2000


ENERGY SHIELD

 
Energy Shield picture from Syndicate PC Energy Shield picture from Syndicate SNES

Personal force field generator. Completely covers the individual with a protective force wall that can withstand all projectile weapons. This one won't protect you only from explosions. Due to the immense power drain, it has a limited life span. However, if switched off before completely exhaused, its energy slowly recharges.

Cost: 8 000
Ammo: 200
Range: 768
Shot: 15


ACCESS CARD

 
Access Card picture from Syndicate

Plastic card that allows some security doors to be opened that would otherwise prevent access to restricted areas of the city. Also identifies the agent as a Police officer which diverts Police units.

Cost: 1000
Ammo: unlimited
Range: 256
Shot: n/a


GAUSS GUN

 
Gauss Gun picture from Syndicate PC Gauss Gun picture from Syndicate SNES

Portable launcher with a supply of three rockets. The rockets themselves are long range high explosives, quite capable of destroying tanks or eliminating large groups of people. High range and devasting power makes this perfect weapon even for targets hidden in buildings or underground. The devasting effect is only limited by the ammunition amount.

Cost: 50 000
Ammo: 3
Range: 5120
Shot: 15 000


Another detailed weapons description is available on this site:
syndicate.acornarcade.com [internal copy]