Standard mode of transport through the Syndicate globe. Medium armour, reasonably quick.
Medium armoured, quick police car. On shooting, policeman exits with gun drawn, usually shotgun, uzi or mini gun.
Lightly armoured fast ambulance. Used for conveying a doctor to his destination in one mission, due to its light armour it requires a well-organised escort, unless all threats have been eliminated.
Medium armoured, fairly slow firetruck. No real use (it won't actually put out fires) other than a mode of transportation. Susceptible to time bombs (play the Columbia mission to see).
Heavily armoured and very slow. Useful if there is an abundant threat and you need adequate protection. On certain missions contains certain equipment which must be destroyed, on others contains several guards with uzis and mini guns. Rather suspiciously resembles the APC from 'Aliens'.
Basically a variation on the APC. Exceptionally slow and cumbersome. And ugly.
Some people claims it is a Tank. Even if, it has no armament anyway.
Public transportation system of the future, in Siberia serves as the principle mode of transport to connect two parts of the city that would otherwise be cut off. Has a habit of blindly running over anyone stupid enough to wander in its path. Heavily armoured but not impossible to destroy.
In the video game version of Syndicate you can find completely different cars than in computer version. There are up to two different kind of cars in every level, but the complete amount of car types is quite large. Unfortunately, parameters of all cars (like speed and max damage) seem to be same.