Platform type and map index: | PC 03 |
Location region: | Mongolia |
Citydrop code name: | Snatch and Grab |
Mission type: | personnel aquisition |
Agents needed: | two |
Suggested weapons: | one mini gun each minimum |
Other essentials: | persuadertron |
The notable professor valken is attending a conference in the research labs of a nearby city. He is believed to be the worlds leading authority on cybernetics and so would make an ideal ally for our research and design department.
The research labs are in a seperate complex in the southern sector of the city. Your squad will be deployed in a cooperative chemical plant to the north. Their mission is to <persuade> the professor to join us. Once he has been persuaded, a drop ship will come to pick up the squad. Ensure that all agents are within the pick up zone.
The city itself is split into two distinct levels. The lower ground level is a slum whilst the upper apartments are quite plush. A monorail runs through the middle of the city and it is believed to be quite reliable.
Reports seem to indicate that the research complex is only accessable from the higher street level so finding a way up to the walkways is a very high priority.
A small squad will attract less attention to itself that a larger one. Shotguns should be adequate for dealing with the slums, but when you enter the research complex we cant have any firing in there.
Although your enemy are only armed with pistols, and the police with shotguns, the sheer weight of numbers of both of these groups make it pretty near impossible to complete this mission without miniguns just so you don't run out of ammo!
Get in the car, and head out of the gates.
As soon as you hit the gates try and head south, even though you can't see
anything outside the gates due to a building being in the way - in my experience
even if you try and head east the car will decide to go south anyway!
As soon as you can see the car emerge from underneath the building jump out,
as there is an enemy agent very close by.
Go into panic mode and head south, taking out all opposing forces
as you go - there'll only be about four enemy agents.
Then when you reach the bottom of the mission area head east,
you'll pass under the railway line, go past the building you mission
target is in, under a walkway, and finally past a building to the far
south-eastern corner wherethere's a ramp up to the walkways.
When you've cleared the local area of enemy agents get on the ramp
and head west, back the way you came and towards the railway line.
Head south as soon as you can, following the scanner to the
mission target.
Split your agents in two; get one of them to walk part way up the ramp to the railway platform, where he has a good view of the street; the other agent, the one with the persuadertron, should keep heading towards the target. More enemy agents should stream down from the north, but the agent on the walkway to the railway platform will hold them off - if you have level one upgrades for heart, eyes and brain he'll probably start to become immune to the drugs, so keep an eye on him as you send the other agent to <persuade> the target (there are no guards, so there's no need to guide the <persuading> agent much).
Once the lookout has taken out all the enemy agents, take both agents down to minimal drug usage so that they don't outrun their convert. Go back the way you came, not forgetting to pick up the car on the way so that you can get back through the gates.
It's almost possible to do this level with one agent and one minigun if you're up for a challenge - you'll run out of ammo so steal a few shotguns off the police.
If you do use two agents, it might be best to get the one without the persuadertron to run and get the car, as it's quicker than walking at the same speed as the kidnap victim all the time.