Mission index (for /m param): | 024 |
SW Port mission (for -m): | 0,24 |
City name on PC: | Sevastopol |
Map and level files (PC): | map005.mad, c005l001.dat, |
PC Campaign: | Eurocorp mail 18 |
Citydrop code name: | Edge Of Darkness |
First objective: | Sterilise city |
Message Type: DIRECT
Priority: 1
Message begins:
Orders
Sevastopol: We want Sevastopol sterilised. Leave nothing alive there. We can re-populate it later when
our clone factories are back on line.
Delhi: Eliminate Deel Gonda. Crush the uprising.
Attention, Executive. You have just eliminated Anika Maritz.
She was a double agent. I knew this much from the beginning, since Executive Maritz informed me of
her plan to infiltrate the Church of the New Epoch. However, I only began to suspect her betrayal
when Professor Drennan was abducted. On her return, Maritz told me that her duplicity had been
necessary, in order to convince the Nine of her fidelity. The credibility of her story relied upon the
conviction that you could get the professor back, which you did. However, I remained unconvinced.
When she disappeared a second time, without warning, I finally accepted that she had been
corrupted by the Church of the New Epoch. This left no alternative. Anika-Mirabelle had to be
terminated.
We must continue to restore the integrity of UTOPIA. To this end, you will receive further briefings
directly from me.
Update: Intercepted communications between Ko-Paull Vissick and his lieutenants indicate that the
Unguided are planning to breakout beyond city perimeters. Vissick expects his followers to rendezvous
at Lake Margui Caka on the Tibetan plateau. Here, according to Vissick, they will survive the
Cataclysm. The truth is that the end will come for them long before they reach their destination.
Nevertheless, massive uprisings are being reported in Delhi and Sevastopol, where we have not yet re-
established EuroCorp control. It is this situation you must bring under control.
Sevastopol's heavy industrial sector has been completely overrun by the Unguided mob. Anything that
hasn't already been destroyed is now in their hands. Fortunately, they seem to be waiting for
something, perhaps a final instruction from Vissick, before attempting to break through the city
perimeter controls.
There is similar trouble in Delhi. We still have operatives in the city but they are vastly outnumbered,
trapped within the old police compound. Their one remaining tank keeps the Unguided at bay for now.
The Unguided themselves are heavily defended within the city's river port district, which they have taken over, presumably as it provides their escape route. An ex-EuroCorp strategist, Deel Gonda, has sided with Ko-Paull Vissick and is openly directing the Unguided from there. Without his tactical expertise, the rebellion would be doomed to failure.
London Artificial Intelligence
Kill the Unguideds
see REF 18 New Delhi
It's very easy to get killed in this Mission if you just jump into it. Flying cars, tanks, and 40 Unguideds all armed with plasma lances would completely overwhelm you. Perhaps it's impressive to watch them fire those weapons all at once, but I'm sure your team doesn't feel the same way.
In total there are 7 main points:
I'll describe them separately below. I advice you to follow them in the same sequence. Be sure to take some high explosives and trigger wire with you. Part 5, 6 and 7 can be found in the hint Mission REF 18: Sevastopol (continued), because it became too large to put it all in one hint.
1. Take out the building in front of your starting position. There are only four Unguideds occupying it but they are armed with plasma lances. Put a high explosive on the barrier. It destroys the building and everyone in it.
2. Advance to the first crossroad behind the building you just destroyed. Take out the Unguideds that are noticing you with the long-range rifle. They all attack separately and there are about 12 in total. Be patient, and let them come to you one by one. It will take a while, but it will be worth the effort because it will make life easier later on. Don't walk further into the city yet because it would alert other Unguideds.
3. At this point, you may encounter your first flying vehicle. It's very easy to take it out with the launchers. Four direct hits and they'll blow up in the sky. You'll encounter the other 2 flying vehicles while doing point 4.
4. As soon as you walk further to the north (by following the initial road from the starting position), a motorcycle will notice you. Also, it will alert two tank-drivers. The tanks that you can see are still empty. So you will have to kill these drivers before they reach their tanks. Wait until you're fully charged. Put on the shield, and walk towards the motorcycle. Launch four rockets as soon as the target is close enough. Walk past the exploding motorcycle, and kill the two drivers with your long-range rifle. It's a matter of timing, and it will take you a few attempts to get it right. If you survived this you will have to take care of the two remaining flying vehicles. Done? Congratulations: you survived the hardest part of this mission. What remains is a piece of cake, although it does not look like it at first.
5 & 6. We are now going to take out the two platoons. The first one is pretty near on the right, accompanied by a tank (and this one already has a driver). The second platoon can be found on the left corner. Don't just walk towards it to attack them: we're going to lure them in a trap. On the left side of the first platoon, you'll find an area marked by yellow and black stripes on the edges. You can interpret it as if it's some sort of a road going further to the north, and at the northern border of the map, you can choose to go left or right.
Take your trigger wire, and block this "road" with it every 20 meters or so. You should span the street with it 7 or 8 times. Don't get too close to the platoon with your first span, because it would alert them. When the trap is in place, it's time to notify the platoon that you're there. As you cannot shout in this game, it's time you use the nuclear grenade that you found in the previous mission. Throw it into the platoon. It will take out some Unguideds, and the rest (including the second platoon) will advance on you. Go full speed through the trigger wires to the north of the map. Now relax and enjoy the view. The wires will do all the work for you. It's a nice sight watching them fall one by one. Some will get through the first wires, but at the end, no one will survive. A tank is all what remains, and it is damaged already because of the grenade. Take it out with some plasma-lance shots. It's a great weapon against tanks.
7. Now it's time to take out the last Unguideds. They are located on the left of the map .The only entrance to it is a large and steep bridge near the exploded motorcycle. The closest Unguided is in a building. Place a high explosive. Two are located more to the left in another building and will come to you when you get closer. Two long-range rifle shots will suffice. Follow the yellow/black stripes to the north, which become very small. At that point you can find some stairs going down, leading to two buildings guarded by four Unguideds. Again, trigger wire will be very helpful here. Trigger the stairs with the wire. Now go to the north, and do not take the stairs. Just keep on following the yellow/black stripes. You'll encounter some Unguideds, but they are nothing to be worried about. Long-range rifles will take them out before they can do anything. Don't get surprised, though, because some are carrying plasma lances.
When you have killed them all, it's time to alarm the guards in the lower part. Shoot some of them with the long-range rifle while you are still standing on the higher level. Out of the two buildings many Unguideds will appear, and they'll start running to the stairs to attack you. The trigger wire you placed there will kill most of them. If someone gets through after all (or if someone refuses to use the stairs because he becomes suspicious -- who wouldn't with all those bodies lying over there) you can use the rifle to finish the job.
That's all. You can reward yourself with a suitcase that can be found near the initial location of the second platoon. It carries $750000. An alarm will go off when you pick it up, but there's no one left to respond to it... thanks to you.
Message ends.
Surveillance simulation
Results standard deviation: Low
New weapons: Displacertron (unobtainable)
Possible loot: 750k cr, Plasma Lances
On this mission, there are two Unguided platoons which are activated together if they notice you. Those are the hardest part, but since Plasma Lances are now a standard, you can easily get killed somehere else as well, if you're not careful.
There are two vacant tanks, but drivers are waiting nearby. Use Clone Shield, and enter the tank closer to building. Re-park it to a place further from that building, to avoid it being damaged when the building falls. Then enter the second tank, andshoot into central part of the building - far enough to the drivers so they won't activate. They will die with falling building, and this way both your tanks will end up undamaged.
To get rid of the platoons, use Trigger Wire. You will have to use quite a lot of it, as there is considerable crowd of the Unguided. Choose a road which you want the Unguided to follow you through, and place strips on trigger wire at regular intervals. Then alert the first platoon by throwing Nuclear Grenade on their path. They will start moving as soon as you throw it.
After one side of the map is cleared, go to the second. You can take a flying car, or shoot yourself an entracne with a tank. You can take a ramp as well, if all the vehicles are no longer useable.
When the last Unguided is dead, you get mission complete - no need to evacuate.
Remember to take the suitcase - it's 750,000 credits. Go there at the end, with one agent only. When you come close, Stasis Field and Displacertron shots will appear. Those are automated shots, there are no obtainable weapons.
Additional hints
The safest way of killing Unguided in a building is to destroy said building. If you're doing that from a vehicle, make sure you're far enough from the explosions.
If a building doesn't want to fall as fast as it should, try aiming lower, near to the ground, instead of high at the walls.
All buildings which are marked with an outline on the minimap can be destroyed. Those with no ontline do not count as buildings, but as ground.
Do not take the suitcase until the map is clear. Doing so will alert all the remaining forces.
The flying armored car will not get occupied by Unguided, you can safely leave it in place until you're ready to use it.
This is Sevastopol AI non-official message, please do not reply.
⨁ Start point