Syndicate

Syndicate

Pages

Missions

Missions 41 to 50

Southern States:

"Sniper", assassination

Information costs: 100, 500, 1200

Map enhancement costs: 600, 1300, 1800o

Brief: The wealthy widow of an enemy syndicate executive has bought control of a small city near here. She has set up her home on a small island in the west of the city and she has also provided some serious financial aid to the police force. Consequently our underground connections in the city have been jeopardised by this influx of authority and we are having problems intercepting enemy syndicate information. Your squad is to assassinate the dear lady as quickly and quietly as possible.

Syndicate update: The last message that we got before our links were cut was that an enemy syndicate assault squad was on its way to ensure that the widow managed the city effectively. Since then we believe that another squad has been deployed as a bodyguard. This information is not entirely reliable.

Target update: There is no means of getting on to the target's private island on foot and her team of guards patrol the perimeter twenty four hours a day.

Tactics: The only way to kill the target is by a long range sniper shot from a neighbouring roof top. If done properly she will be dead before the guards know what is happening. A single agent will attract considerably less attention than a whole squad and the enemy syndicates are less likely to detect your arrival.

Mexico:

"Deep zone", equipment recovery

Information costs: 400, 1300, 1500

Map enhancement costs: 100, 500, 800o

Brief: One of our underground agents has been intercepted behind enemy lines and he has now gone missing. He was scouting out potential territories when he was attacked. The information would have been stored in a scanner unit that was on his person. Your squad will be dropped into his last known location and you are to recover the scanner and bring it back to the landing zone.

Target update: The scanner emits a signal that shows up on your standard scanning unit. Our intelligence reports show that this is in the southwest of the city.

Syndicate update: The scanner and its information has created a large interest amongst our rivals and we believe that several enemy squads are on their way to attempt to retrieve it. They are exceptionally well equipped.

Tactics: Get in there and get the scanner as fast as possible. If at all possible don't engage the enemy forces and just concentrate on getting the equipment out of there. If you are caught in a firefight then try to edge back into an ambush position and attack the enemy on numerous sides. Split your squad so that the enemy have multiple targets and they will split their firepower.

Columbia:

"Carry on doctor", escort

Information costs: 200, 300

Map enhancement costs: 100, 400, 800

Brief: One of our executives is in need of medical attention. Unfortunately the doctor is out of supplies. We need somebody to steal some supplies for the doctor and then run an escort to protect him long enough to get to the exec.

Target update: Civilian medical vehicles carry enough supplies for field surgery and one of these would be ideal. If you can locate one and get it to the doctor then all you have to do is keep enemy agents away.

Tactics: Find and retrieve the ambulance before you get to the doctor. Only one agent is necessary to drive although another should be deployed to guard the doc whilst the ambulance is en route. When you get to the doc then leave the ambulance and let him drive. You should then adopt an escort role to see that he gets to his destination successfully.

Peru:

"The runner", assassination

Information costs: 100, 700, 1200

Map enhancement costs: 100, 300, 500o, 1500a

Brief: A military adviser to an enemy syndicate is holed up in a bunker in the city. He is a valued asset to the enemy but wouldn't be much use to us and so he must be terminated. The enemy syndicate has seen fit to deploy a number of defence squads in the city so your strike team will be deployed just outside the area close to a transport system. You must infiltrate the bunker and assassinate the target before he can leave.

City update: The city itself is raised above the vegetation level on a series of supports. There are only a few access ways to the lower level so anybody falling off the main level will have a hard time trying to get back up again.

Target update: The bunker itself is accessible by vehicle or a long tunnel. as we cannot provide a vehicle for this mission your squad will have to proceed on foot to the tunnel entrance. We believe the entrance to the tunnel is located near the docks area to the south of the city.

Tactics: The adviser isn't stupid and if he sees you coming he will either mobilise further enemy intercept squads or attempt to get away. You should post a guard at the rear entrance in case he tries to make a break for it.

Venezuela:

"Behind the wall", assassination

Information costs: 400, 700, 1200, 1500

Map enhancement costs: 400, 800o, 2000a

Brief: One of our early model agents has turned renegade after too much adrenaline abuse. She has been picked up by the police force and is currently undergoing interrogation in a safe house. As she used to work for us she has vital information on our tactics and weapons research programs. Obviously this would be disastrous. She must be terminated before she is able to divulge this information.

Target update: The safe house is located in the middle sector of the city. Our preliminary scout reports show that it is flanked by two larger buildings and that the only way into the entrance courtyard is by traveling over the rooftops and down the access ramp.

Defence update: As a captured syndicate agent is not an everyday happening you can expect there to be several well equipped guards stationed around the target. Even so they should still be no match for a well equipped assault squad.

Syndicate update: Without any doubt this agent will also be of great value to enemy syndicates and you can expect several enemy squads to be active in the surrounding area. They must not be allowed to get their hands on the target. You must not allow them close enough to <persuade> the target as they will then have access to her higher memory functions.

Tactics: A small squad of one or two agents should proceed with all haste to the safe house and secure the roof tops. When this is achieved then another agent can enter the courtyard and safe house to carry out the mission. The other two agents should provide cover fire where necessary and above all prevent the enemy syndicate squads from reaching the house. Long range weaponry should be employed by the rooftop defenders and light automatics should take care of the guards and target.

Brazil:

"Deep strike", sabotage

Information costs: 100, 300, 700

Map enhancement costs: 100, 400, 800a

Brief: An enemy syndicate has established a supply base in a nearby city. They are using it to provide a stopping off point for their forces. As preparation for an assault strike your team is to enter the base and destroy all vehicles present therein. No trace must be left of the attack.

City update: The base is located over to the west of the city and we believe that it is only accessible by road.

Defence update: The base is currently understaffed and so now is the ideal time to strike. We believe that only one enemy squad is in the area to provide defence and oversee the final stages of the project.

Tactics: Obviously you will have to locate a means of transport to gain access to the base. Heavy or close assault weapons will be required to destroy the vehicles whilst agents with support or long range weapons can pick off guards and keep agents at bay. The vehicle that you use to infiltrate the base also has to be destroyed.

Paraguay:

"Database", personnel acquisition

Information costs: 100, 400

Map enhancement costs: 200, 700o

Brief: An enemy undercover agent has malfunctioned and is obviously not responding to any of its control commands. Intelligence believes that he had access to high level information which would be of great use to our intelligence boys. Your squad has been issued with a remote portable uplink device which attaches onto the persuadertron. When the subject is <persuaded> then any relevant information is immediately beamed by satellite to head office. You must direct your squad in to <persuade> the enemy agent before anybody else gets to him.

Syndicate update: At least three enemy squads are en route to deal with the target. If they reach him before you they will probably kill him and we will have lost the chance for that information.

Tactics: A single agent with a persuadertron would be able to get through the city with the minimum of fuss and <persuade> the target. Once the uplink is achieved then the mission will end as head office will have all the information they need.

Argentina:

"Helping hand", escort

Information costs: 100, 300, 500

Map enhancement costs: 400, 800, 1200a

Brief: One of our undercover spies has been ambushed whilst en route to his drop off point. The APC he was riding in has been wrecked and he is now stranded in the middle of a hostile city. Your squad will be dropped in around his location and you are to ensure that he reaches his drop off point safely.

Target update: We have contacted the target and warned him of your arrival. He is under orders to wait for your squad before continuing on to the safe house.

Syndicate update: Several syndicates would be all too pleased if they could get their grubby little hands on our man. We believe that at least three enemy squads have been dispatched and are in the area. You must make sure that they do not harm our man.

Tactics: The full squad should be deployed to provide the maximum amount of cover for the target. Try to get on a direct line between the enemy agents and our man. Try not to stay too close to him as stray shots from the enemy may get lucky. One agent should sweep a path in front of him to the safe house.

Uruguay:

"Pick and choose", sabotage

Information costs: 100, 400

Map enhancement costs: 200, 800, 1500a

Brief: An enemy convoy is stopping off for supplies nearby. One of the APCs contains potential agents before their outfitting process and the other contains documents and surveillance reports. Your squad is to break into the compound where the vehicles are and destroy the troop transport. Once this is done then steal the surveillance APC and return to the pickup point.

Syndicate update: The enemy who owns the APCs is not going to be impressed when he finds out that you are about. Expect several defence squads to be in the area.

Tactics: One agent is enough to infiltrate the complex and destroy the target. As long as you get the correct vehicle then you should be fine. Either support weaponry or close assault flamethrowers should be used. Explosives if available would also be very handy.

Atlantic Accelerator:

"The big black", combat sweep

Information costs: 2000, 4000, 8000

Map enhancement costs: 1000, 3000, 10000a

Brief: The Atlantic ocean after decades of misuse has become one of the most polluted seas of the world. The sea bed while still being mineral rich is rapidly declining and with the world water and energy shortages growing more and more severe there are an increasing number of syndicates and countries looking to the sea for answers. The Atlantic Accelerator is a huge water and mineral research station that floats on the polluted surface. Science probes and exploration craft are lowered into the murky depths for research in a vain attempt to solve the worlds water and energy problems. Our intelligence shows that the scientists on board are extremely close to making the great discovery which may save the planet. The syndicate that has this discovery can surely rule the whole world. Your squad has been airlifted to the accelerator and your mission is to sweep all other enemy agents from the platform to claim this station for our advancement and conquest.

Syndicate update: The enemy syndicates have realised that we are the most significant threat to their survival and as such have bonded together in an awesome alliance of resource and manpower. The strike and assault teams of seven other syndicates have also been deployed on the station but instead of fighting amongst themselves they are acting together as a team. Their weaponry reserves and technology have been pooled to equip this fearsome fighting machine.

Defence update: You are totally outgunned and outnumbered on this one. In addition to the enemy syndicate squads there are also the resident guard posts manned by the efficient and well equipped security forces. They too realise the major threat that we pose to them and so expect them to side with the enemy syndicate coalition. We believe that gauss guns and mini guns are the standard guard post equipment.

Tactics: The whole squad must be deployed for this one. All team members will have to be modified to stand a chance. As you are completely outnumbered try to lure the enemy agents and guards into ambush situations where you can direct maximum firepower towards smaller groups. Keep on the move as eventually they will overwhelm your position if you dig in. At least two team members should carry heavy or support weaponry and consequently their arms must be modified to allow them to operate efficiently. Do not allow your squad to get split up otherwise there is a danger of them becoming cut off and wiped out. Medikits and energy shields should be carried as standard. Due to the number of the enemy ammunition levels may become strained. Take every opportunity to replenish weapon supplies from fallen comrades or enemy. Above all keep it tight people and watch each others backs.

Good luck...

Message ends.