Syndicate

Syndicate

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Missions

Missions 11 to 20

China:

"Purge", combat sweep

Information costs: 600

Map enhancement costs: 300, 600, 900

Brief: The nearby city is infested with enemy syndicate scum. Their presence is deemed unseemly and your squad is to wipe them from the face of the world.

Tactics: No subtlety with this one. Kit out your lads with automatics and kick some butt. Sweep through the city in a methodical way so that you do not miss any agents.

Pacific Rim:

"Walk on the wild side", combat sweep

Information costs: 600

Map enhancement costs: 100, 400, 1800a

Brief: The local populace is being terrorised by several rampaging enemy syndicates. As this town is on our expansion list we have decided to step in and offer our support. Your squad will conduct a sweep to remove all enemy syndicate activity from the area.

Tactics: Keep your squad tight and perform the sweep in a methodical fashion. Light automatics should make short work of enemy agents but the occasional long range or support weapon could be employed for cover fire.

India:

"Ransom", assault

Information costs: 200, 800

Map enhancement costs: 100, 500, 2000, 4000o

Brief: A team of bandits has taken over a small research complex in the area and they are holding the city to ransom and terrifying the people. Their leader is an ex army corporal who has trained his own men and uses them to guard the area. He must be taken out.

Defence update: As far as we know their weapons consist mainly of light machine guns with an occasional mini gun. It is believed that there are a lot of guards and reports indicate that they are quite well trained as a group.

Tactics: As there is only one entrance to the actual complex caution must be used in the assault. Long range weapons should be deployed to take out any perimeter guards whilst heavy weapons are used to take out concentrated guard formations. With any luck he may have underestimated our weapons technology and you may be able to pick him off without entering the camp. If you are forced to enter the camp try to take the guards on one at a time and not let them rush you as a group.

Iran:

"Grand opening", assassination

Information costs: 200, 400, 800

Map enhancement costs: 100, 200, 400o, 800a

Brief: A member of the civic council that used to be on our payroll is opening a shopping centre soon. He was quite well trusted and had access to some information that could be dangerous and embarrassing. He must be assassinated before he has a chance to divulge this information to anybody.

City update: There is a canal which splits the city in two. The shopping centre is on the north bank. As there are only a few crossing places your first objective is to secure a crossing point.

Defence update: Reports show an interest from at least three enemy syndicates all after the information that the councillor holds. It is also possible that he has hired his own bodyguards to look after him.

Tactics: Secure the nearest bridge before crossing to the north bank. Uzis should take care of most enemy agents but if there are any bodyguards it would be wise to employ long range weaponry against them.

Iraq:

"Business initiative", assassination

Information costs: 300, 600

Map enhancement costs: 100, 500, 1000o, 2000a

Brief: One of our former employees has taken it upon himself to leave and start his own business. He is using technology stolen from our labs to aid his research program and obviously he cannot be allowed to get away with this. Your mission is to infiltrate his premises and terminate him with extreme prejudice.

City update: The city itself has a warren of underground passages and access tunnels and it is rumoured that one of these tunnels leads into the target complex. If you could locate this you have a nice and sneaky way into the camp without attracting the attention of the authorities.

Target update: The target complex lies in the south western corner of the city just off the train run and we believe it is guarded by a number of lightly armed guards.

Tactics: A lone assassin stands a fairly good chance of infiltrating the area and eliminating the target with the minimum of fuss but it is always wise to keep and extra couple of agents as backup. For the tunnels it is advisable to take weapons such as shotguns as a lot of the encounters will be very close up indeed. If you choose to go the surface way try to make use of the rail system to get closer to the camp without running into trouble with the police.

Libya:

"The payoff", assassination

Information costs: 100, 300, 900

Map enhancement costs: 100, 500, 1200o, 2500a

Brief: The corrupt mayor of the nearby city has been sponging from the good citizens for months now. The people are getting fed up with him and now is an ideal time for them to be shown the light of our syndicate and glory of our leadership. But first the mayor must be eliminated. That is where your squad comes in.

Target update: The target is currently in a conference with his chiefs of staff and so now is the best time to strike. The meeting is taking place in a large building in the middle of the city.

Syndicate update: Several other syndicates have also noticed this great opportunity and have sent squads to interfere with our cause. The latest intelligence reports indicate that at least three syndicates have shown an interest and sent combat squads.

Tactics: The biggest problem will be actually reaching the target without running into an enemy squad. For this reason the whole squad should be deployed with standard combat patrol equipment. Your best bet is to deal with the enemy syndicates before turning your undivided attention on the mayor. Once you reach the target building split your squad and send men in both entrances taking care of the guards from long range first. After that its a cakewalk.

Algeria:

"Rampage", combat patrol

Information costs: 100, 200, 400

Map enhancement costs: 100, 400, 1800a

Brief: The latest potential retail and advertising outlet has been overrun by enemy agents. Your squad is to land in the city and remove every last trace of the enemy.

City update: The city is split in two by a large expanse of water. As there is only one route across the bridge must be secured as soon as possible. As it is a road bridge it is inaccessible to pedestrians. Some form of transport will be required to reach the other side.

Syndicate update: There are at least five different syndicate squads present in the city.

Tactics: The full squad should be used. Keep it tight and maximise your firepower on individual targets. As we believe there to be quite a number of enemy squads you should be aware of your ammunition level. Be prepared to steal weaponry from fallen enemy agents and don't forget to take plenty of medikits.

Arabia:

"Information studies", personnel acquisition

Information costs: 100, 300

Map enhancement costs: 50, 100o, 900a

Brief: Two noted reporters are both staying in a nearby city. With their journalist connections they could provide a valuable source of information. They will of course require the right preparation and motivation. Your squad will be deployed to <persuade> the reporters to join our worthwhile cause.

Syndicate update: Reports show that there is also an enemy tactical squad active in the area. Whilst they would have no reason to interfere with the targets they may pose a problem if they become aware of our presence.

Tactics: It's a cakewalk really. One agent with a persuadertron should be deployed for each of the targets and a third could keep an eye on the enemy squad. No attempt should be made to engage the enemy and you should only fire if fired upon. Ensure that the targets are safe from any crossfire if a melee ensues.

Indonesia:

"Stir crazy", raid and rescue

Information costs: 500, 1200, 2000

Map enhancement costs: 100, 500o, 1200

Brief: One of our informers has been foolish enough to get arrested by the police. News of this arrived too late for us to influence his trial and he is currently incarcerated in the local penitentiary. He is believed to have useful information regarding local syndicate activity but we are seriously restricted in the amount we can gain whilst he is inside. We have tried leaning on the prison authorities but they are protected by a rival syndicate. Your squad is to break into the prison and rescue the informer. He has been briefed on the plan and he is waiting for you.

Defence update: Being a prison the defences are more concerned with keeping people in than keeping people out. The exercise yard where the prisoners are is accessible by a large gate. Most of the security personnel patrol the courtyard on catwalks raised above ground level and there are two more guards on the watch tower above the gate. The remainder of the security forces are in a building to the east of the main prison. We believe them to be quite well equipped.

Informer update: The last message he managed to get to us concerned an assault weapon that he managed to hide prior to entering the city but unfortunately most of the message was garbled.

Tactics: Fast in fast out is the order of the day. The transport division has provided a car for this mission. Look after it well as it is the only way you can get access to the courtyard. When you enter the yard our man will be waiting next to the lights in the centre of the yard. Pull up next to him and wait for him to get into the car before returning to the pickup point as quickly as possible. It only takes one agent to drive a car but passengers could provide cover fire and take out any guards that get in the way.

Northern Territories:

"Twin cities", assassination

Information costs: 100, 800

Map enhancement costs: 400, 800o

Brief: A couple of rebel activists have been spotted stirring up trouble in the nearby double city. The local police force seem to be reluctant to deal with them and so your squad is to be deployed to take care of them both.

City update: The city is split by a large expanse of water which is spanned by two road bridges. access to these bridges is restricted so you will have to find transport to cross.

Tactics: A low key assassin squad of one maybe two agents would stand the best chance of eliminating the targets without annoying the police. Long range rifles are the prime weapons for pinpoint assassinations and should be used to their best advantage. One agent could enter the house to flush out the rebels while the other lies in wait with a sniper rifle. Keep an eye on your transport as it may be required to reach your pickup point.