Syndicate

Syndicate

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Missions

Missions 31 to 40

Northwest Territories:

"AWOL", personnel acquisition

Information costs: 200, 400, 700

Map enhancement costs: 100, 400, 800a

Brief: A squad of early model agents has gone haywire in the local city. Their chips have been damaged and they will not respond to their control codes. Your squad must enter the city and <persuade> them to return to base for reprogramming.

Syndicate update: At least two other syndicates have been showing an interest in getting their hands on our cyborgs and intelligence reports show that several squads are on their way to the city. They must not be allowed near the old agents.

Target update: With their chips going haywire the signals from the persuadertron may appear garbled and you may have difficulty <persuading> them otherwise.

Tactics: The hardest part about this mission will be identifying the friendly agents and distinguishing them from the enemy ones. Check your scanner as your targets will not appear as threats. Accurate weapons are required for this as area of effect or spray fire weaponry increases the chance of damage to one of the targets.

Northeast Territories:

"EX750 capture", equipment acquisition

Information costs: 500, 1000, 2000

Map enhancement costs: 100, 500, 1000a, 2000o

Brief: The army have developed a new anti tank weapon and our research boys want it. It has been designed and built in the Saracen military base in the south east of the city and we believe it is still stored on the base.

General update: The first task is to reach the base. This is harder than it sounds as the army received some backing from a rival syndicate. As the syndicate doesn't want its investment to be lost be on the look out for enemy agents.

Defence update: Being a military establishment the base is obviously well defended. The defenders are believed to have access to all the latest military hardware so expect some serious resistance.

Target update: We believe the weapon itself is held in a locked building in the south of the base.

Tactics: A whole squad should be deployed. Split the squad into 2 groups for the move on the camp. That way if one of them is wiped out you will still have a chance with the second. Long range guns or heavy weapons should be used to take out the perimeter guards and mini guns should take care of the rest.

Greenland:

"Supply line", personnel acquisition

Information costs: 100, 300, 1000

Map enhancement costs: 400, 800o, 1200

Brief: A small weapons supplier of ours is being leaned on by the military and we are now experiencing difficulty with our hardware supplies. We believe the reason behind this is a Mr Carson who has been divulging classified information to the military. He has been under surveillance for some time now and he has just confirmed our suspicions by visiting a military training camp. Although it would be far simpler just to kill him he may have information that we could use about the military and so your squad is to assault the camp and <persuade> Mr Carson. Once he has been persuaded proceed to the landing strip in the camp for dust off.

Transport update: The camp is only accessible through the main gate and the transport division has provided a ground car for this mission.

Defence update: Obviously there is a very strong military presence in the area although we believe them to be armed mainly with light automatics. There are also a series of guard towers that line the perimeter fence. It is unknown what sort of firepower these have but they should be taken out at any opportunity.

Tactics: Long range sniping should take care of the tower guards but be sure to do it at maximum range otherwise you could be in for some serious return fire. One agent should drag behind the others to provide cover fire with long range weaponry. Heavy weapons or area of effect weapons should not be used due to the proximity of the enemy and possible damage to the target. As soon as you enter the camp expect the soldiers to come at you thick and fast.

Yukon:

"The lady is a tramp", personnel acquisition

Information costs: 100, 400, 800

Map enhancement costs: 300, 600o, 900a

Brief: Miss Westwood has been threatening one of our execs with a scandal unless he conforms to her demands. He has found her persistence annoying and we have been asked to change her point of view. Your squad must <persuade> Miss Westwood to come round to our way of thinking and bring her back to the landing zone for a pickup.

Syndicate update: At least two enemy syndicates have expressed an interest in Miss Westwood's well-being and have dispatched squads accordingly. These may pose problems to the mission and you are quite free to deal with them as you see fit.

Target update: The target is believed to live in a small house in the southeast of the city. We think she may have employed a bodyguard although this has yet to be confirmed.

Tactics: The main problem with this mission will be the enemy syndicate squads who may pose a significant threat. With this in mind you should deploy the full squad with the best available weaponry and a few medikits. At least one should carry the persuadertron for the target. Whilst this agent proceeds with the mission the others can concentrate on keeping the enemy away from the target and your agent.

Newfoundland:

"Dragons breath", combat sweep

Information costs: 300, 1400

Map enhancement costs: 100, 400, 2500a

Brief: Our intelligence reports lead us to believe that an enemy syndicate is about to test its prototype new weapon on the unsuspecting populace of a nearby settlement. Your squad will be deployed to ensure that the test firing does not go as planned and also to steal anything that you think is of any interest to our research and design boys.

Syndicate update: Four enemy squads have all been deployed and they are all equipped with this new weapon. The weapon itself is reported to be some form of flamethrower.

Tactics: We have learned that while the flamethrower is lethal up close its range is sadly lacking. Your best bet is to keep the enemy pinned with the use of long or medium range automatics. Even so the full squad should be deployed due to the amount of enemy present.

California:

"Chem corp plant", personnel acquisition

Information costs: 250, 500, 800

Map enhancement costs: 300, 800o, 1200a

Brief: Doctor Cauldwell has made significant advances in the field of chemical warfare and would therefore be an immense asset to the company. However his current workplace has come under scrutiny from enemy syndicates who are anxious to grab him for their own needs. Obviously we cannot allow this to happen. Your mission is to <persuade> the good doctor to move offices.

City update: The chemical plant that the doctor is working at is located in the southeastern corner of the city.

Defence update: It is believed that the doctor has been aware of a lot of syndicate activity and interest for a long time. It is therefore reasonable to assume that he will have hired bodyguards. If this is the case then you can expect the complex to be well defended.

Tactics: Due to the proximity and aggression of enemy syndicates you would be well advised to deploy a full squad with automatic weapons. If the chemical plant is defended then long range weaponry should be used to accurately pick off any guards that happen to be around without endangering the doctor.

Rockies:

"Old Macdonald", raid and rescue

Information costs: 300, 600, 900, 1500

Map enhancement costs: 200, 600o, 1200

Brief: One of our corporate friends has just had his farm taken over by the military. They seem to be using it as a forward observation post as part of their operations in this area. We believe a military strike is planned soon and it will be coordinated from the farmhouse. Our friend and his wife are being held against their will in one of the outhouses. Your team is to disrupt the enemy activity whilst at the same time rescuing our friend and his wife. You will need to <persuade> both of them.

Defence update: As it is a military operation you can expect a well planned defence with plenty of backup. They will probably be equipped with light automatics but will no doubt have the support of heavier guns.

Target update: Their main communications bundle is housed in the rear of an A.P.C. which is parked in the courtyard. You must destroy the A.P.C. to successfully disrupt their comms network.

Target update: The prisoners are kept in one of the out houses. As far as we can tell we believe that it is located to the south of the main complex. They are believed to be under guard and very frightened. They may need <persuading> to leave the area.

Tactics: The squad should be split in two for this mission. One section should proceed to the courtyard. Once there the A.P.C. should be destroyed with anti tank weaponry and any guards should be taken care of with automatics or assault weapons. By this time the second section should have reached the out house and as soon as the A.P.C. is destroyed the out house guards should be killed and the prisoners rescued. We believe that there is also a ground car on the premises. This would be a valuable aid to the escape.

Mid West:

"The families", assassination

Information costs: 300, 1200,

Map enhancement costs: 100, 400, 1500o

Brief: The nearby city is riddled with organised crime. It is divided up by several crime families of little note and the citizens are getting really fed up with the whole affair. It is time for us to do our good Samaritan act and step in to show these crime families what real power entails. Your mission is to assassinate the heads of the families as they attend their monthly meeting.

Defence update: Crime families do not normally trust each other and this is apparent in the fact that each family has brought along a host of armed bodyguards. Further guards look after the building entrance and even more cover the grounds. The police force is in the pocket of all of them so you cannot expect any help from them. In fact if you start shooting up the guards the police are more likely to intervene on their side.

Tactics: Fast in fast out is the order of the day. Light automatics should be more than enough to take care of the guards and a close assault weapon or shot gun should be used to clear out the house in one fell swoop. You should only need one or two agents for this one although a third could come in handy when keeping the police at bay whilst the others get on with the guards.

New England:

"Anarchy", personnel acquisition

Information costs: 100, 200, 300

Map enhancement costs: 200, 400, 800a

Brief: The nearby city has just undergone a rebellion against the local government. As a result the whole city is in a state of anarchy. Amongst this turmoil are three political candidates who may be of some use when it comes to patching the city back together again. Your squad will be dropped into the centre of the city and you must <persuade> all of the candidates before returning to the drop zone.

Police update: As a result of the chaos the police force is non existent. You can therefore act with impunity during your stay inside city limits.

Syndicate update: Obviously a situation such as this attracts all sorts of unwanted attention. We believe several enemy squads to be en route to the city. With any luck they will be so busy fighting amongst themselves that they wont bother you with the mission.

Tactics: To be on the safe side a large squad should be deployed not forgetting the persuadertron. Whatever you do try to avoid direct contact with the enemy squads. Definitely do not get in the line of fire between two opposing groups. At the end of the mission you can feel free to move around the city and mop up any surviving enemy agents however.

Colorado:

"Convoy", assassination

Information costs: 400, 1500

Map enhancement costs: 100, 400, 900o

Brief: A distinguished government minister is preparing to leave the country. We believe that he has some confidential information about us that could prove dangerous as well as embarrassing. He is being escorted from the station to the heliport in an armed convoy. Your agents are to intercept this convoy and kill him before he can reach the heliport.

Security update: The whole route is lined with police officers as well as civvies. They are all armed and ready for trouble. The main part of the convoy consists of two A.P.Cs and the police car in which the target is riding.

Tactics: A single agent would stand just as much of a chance as several. The hard hitting approach involves hot footing it over to the convoy route and destroying the police car with heavy weapons. A more subtle but risky manoeuvre would be to steal a car and follow the convoy. When the target leaves his car and starts towards the heliport then open up with a burst of automatic fire. Timing is everything on this one.