10 EASTERN EUROPE
Platform type and map index: PC 10
Location region: Eastern Europe
Citydrop code name: Raiders
Mission type: assassination
Agents needed: two
Suggested weapons: Uzis

(map10 Eastern Europe)


(10 Eastern Europe on world map)

Briefing:

An enemy syndicate has brainwashed a notable scientist who now works for them. He has improved their equipment a tremendous amount and is a serious asset.

Unfortunately they have inserted a small chip in his brain which detects the activity of the persuadertron and blocks the signal making him immune to <persuasion>.

He cannot be allowed to continue his research for the enemy and so he must be eliminated.

City update:

The city is quite small and relatively undefended. A small squad should have no problems in reaching the installation in the south west sector and achieving the mission objective.

Tactics:

Resistance is expected to be quite light so heavy weapons will not be needed. Indeed it would be risky allowing such technology to possibly fall into enemy hands. Proceed with all speed to the installation ignoring all other aspects of the city. Keep it tight and you should have no problems.


Walkthrough by Acorn Arcade:

This mission is where the game starts to get more complex; instead of just having to kill a scientist, you first have to contend with hostile police, enemy agents and get into a military base!

(Surveillance Shot, police take down)

Head south, where you'll see a guard tower staffed by a police marksman with a long range rifle. Go into panic mode and take him out (unfortunately you can't grab the rifle), then walk a little further south until you're hiding behind a small building at the end of a row of buildings.

Streaming down both sides of this row of buildings will come four enemy agents, all carrying Uzis. Hopefully you have developed Uzis by now or have saved the ones picked up from previous missions and can respon in kind, otherwise use shotguns and pick up the Uzis dropped by the enemy - note that agent's guns are only partly loaded, as before. The police on this level carry shotguns (but you might want to read the notes at this point).

(Surveillance Shot, military base)

Head west, preferably resting the IPA levels of your agents which will be maxing out. At the far west will be a small military base, and in or around this base you'll find the scientist - he might be wandering about outside, or in the northern-most building. The northern bulding holds two guards, a third is roaming free around the complex, and a fourth is hiding in the southern building.



MORE

(Mini Gun)

Once you've killed the enemy agents, you might notice a police car driving by; this level's special weapon in the police car is a mini gun, a very bug machinegun generally seen strapped to the side of helicopter gunships rather than for carrying, and so by picking it up you'll see that the weight slows your agent down unless you've invested in body upgrades; however, you will come to rely on these weapons as they have excellent damage, range, ammunition ratios. Also, as you're taking it from a policeman it will be full, and you'll only have to hand it over to the R&D boys at the end of the mission, so you might as well use it!

By the end of the mission you should have enough money to upgrade two agents with at least type one arms, legs, chests and hearts, without leaving yourself strapped for cash; you don't need to reload many weapons because although the mission might finish with the killing of the scientist, there are four soldiers in the base carrying full-loaded Uzis... Don't throw away empty weapons at this stage, transfer them to your unused agents in the Agent Boxes screen and keep the loaded ones for your active agents.