101 THE MOON
Mission index (for /m param): 101
City name on PC: The Moon
Map and level files (PC): map065.mad, c065l002.dat,
PC Campaign: Eurocorp mail 20
Citydrop code name: Church Of The Poisoned Mind
First objective: Eliminate the Nine

(map101 The Moon)


PC Briefing

Message Type: DIRECT

Priority: 1

Message begins:

Orders

Colombo: Retake control of the orbital elevator facility. Additional operatives will be on site to assist.

Vissick himself has escaped but his rebellion is over. He and a few others will die in the toxic wilderness beyond city perimeters. When we have finished dealing with the Church, we can mount a search for the bodies.

I have deciphered the coded orders Anika-Mirabelle was carrying when you terminated her. She was scheduled to rendezvous with the cult's leadership - the Nine - in Sri Lanka. The Church has taken over the Orbital Elevator at Colombo. From there, they could take control of the Moon.

Professor Drennan fears that the Nine have plans to carry into practice some of the theories set out in the Codex. Namely, to enhance the power of the experimental ionospheric re-calibration equipment being developed by scientists at the Amundsen Research Colony on the surface of the Moon, and to use it as a weapon.

Reports from other AIs indicate a global reduction in zealot activity, suggesting that their Cataclysm might be about to happen.

London Artificial Intelligence


PC Walkthrough reference from nexoe.dk

The Moon: Stop the Nine before they use the Ion Gun to destroy Earth.

Recommended Equipment: Whatever you have left from the previous mission - Grenades a must.

Guide: Arm your Agents with Plasma Lances and one with a Stasis Field, to take on the Zealots and spider droids which attack. Once they're dead, go towards the northern target and blow a hole in the west wall of the compound. Again, use a Stasis Field and Plasma Lances to eliminate the Zealots inside, and two of the Nine. Search around for the Graviton Gun, then head towards the main complex in the east. Get ready for the fight of your life as loads of spider droids attack - retreat into the west passage and use the Stasis Field and keep firing that Graviton Gun, as its shots home in on enemies.

Next head straight into the fortress: you need to assassinate the remainder of the Nine before they get to the Ion Gun, so there's a time limit for your success. The best method is to chuck in a couple of Grenades, activate supershields, and go all out to eliminate each target. Then simply run for the exit.


PSX Walkthrough by Alan Manning

Mission

Eliminate the Nine

Simply wait to be attacked by some Church members and spider druids. The only way to your target is left. Once you reach the spherical buildings, you will be attacked again kill. Them all before proceeding, go down and kill eight of the nine. The last is where the energy bolts are rebounding off the temples, I recommend going to the fence near his location, and planting a Plasma Rain. Then kill off the remaining church members protecting the last of the nine. Watch out - he has a Graviton gun, which is lethal, but I guess you don't have to worry about losing agents. Once your last target is dead, evacuate.

Debriefing

Well done agent, you have destroyed the Nine, so we may now control the world once more. Ironically, you should have researched the Chromotap and the Graviton gun.


PC Walkthrough by Marc Stynen (UHS)

MISSION TACTICS:

This last Mission is a piece of cake. Don't worry if you lose an agent; it's the last Mission so who cares?

As soon as you are dropped, you must run to the corridor down below. A Zealot, unhandy with trigger wire, will accidentally blow up the whole building. Stay in the corridor and be prepared with your plasma lances. The corridor is an excellent place for fighting battles: you can only be attacked from one side, and they can only attack you one by one (because the corridor is too small). Finish the Epoch agents and the spiders that will attack you.

When everything is clear you can leave the corridor and get closer to "The Nine". You can reach them, but you'll have to pass trigger wire. The explosion of the wire triggers a lot of spiders (about 15 or so) and some Zealots. Run back to the corridor: it's still the best place for defence and offence. Here you can take out the spiders one by one.

Ready? Go back to The Nine then. They are armed too, so watch out. Use the long-range rifles or the plasma lances or the rocket launchers The last two of the nine are located elsewhere. You'll have to pass another corridor. If you have some explosives left place them there. With a little luck it will take out both of the last members of The Nine.

Congratulations! You have finished the game! Watch the end sequence, watch the credits go by... and start to wonder how it would be to be on the other side.


PC Walkthrough by Mefistotelis

Message Type: DIRECT

Priority: 1

Message begins:

Surveillance simulation

Results standard deviation: Very low

New research: Graviton Gun

New weapons: Graviton Gun

Possible loot: Graviton Gun

Mission peculiarity: Third of 3 missions bound together

Last mission. Use your best strategy. Figure out how to disable the ion device building before activation.

Additional hints

You already noticed the advantages of Clone Shield. Use it if you want to back off for a while.

If you equip a clone shield just at start, you can freely go to a corner of the map, and start sweeping everyone in small groups.

There is a lot of Trigger Wire traps on the level. And as you may notice at start of the mission, Zealots can detonate their own Trigger Wire traps if they're going full speed. You may make Zealots nervous by shooting in their direction, when you see they're close to such a trap.

The Mech is not normally reachable, but if you use either one of collision bugs or cheats, you can get in. And it works, even though conmtrolling its fire requires some practice. If you're patient you can get it out of the isolated area as well (on each click outside, it will move forward a tiny bit).

This is The Moon AI non-official message, please do not reply.


(map scheme)

Start point

Zealots