MIDDLE GAME WEAPONS

WEAPONS AVAILABLE FOR YOUR CRYOS IN SYNDICATE WARS

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LONG RANGE RIFLE

LongRangeRifle

LongRangeRifleSymbol

Eurocorp:

The new LR Rifle uses monopolar sled technology to accelerate high calibre depleted uranium ammunition to Mach 5.2. The sled's capacitors completely discharge in a single shot and must be fully recharged before firing again but accuracy and operational range are unequalled by other delivery systems. In keeping with the design spec, the rate-of-fire sacrifice buys on-the-fly re-calibration, making this the optimal sniper's weapon.

Church of N.E.:

Our divine work will sometimes call for the elimination of individuals rather than the liquidation of larger groups. The Long Range Rifle fires uranium-depleted kinetic rounds with great accuracy long distances. Few body armour components can withstand the pressure-shock of these advanced shells. Usually one shot will drop a target, and you can make good your escape unseen.

 

ELECTRON MACE

ElectronMace

ElectronMaceSymbol

Eurocorp:

This is proof of the Church's revolutionary scientific thinking. Simply put, it's a kind of lightning whip. We've never made such devices practical; the energy input required was always prohibitive. This device uses a sophisticated system of subatomic levers to ensure the absolute minimum possible drain on a personal power pack, yet it can still be overcharged. Impressive technology indeed.

Church of N.E.:

The Nine have seen the sub-photon structure of light and they have unlocked its secrets. Their holy research has developed an ionic focus which transfers bolts of lightning onto a target. The weapon's range is superior to kinetic energy weapons and it works particularly well on conductive steel.

 

PULSE LASER

PulseLaser

PulseLaserSymbol

Eurocorp:

This laser makes use of the base TriSodium 89 gas (developed circa -20 NC). The weapon can be overcharged by delaying trigger release. In critical close quarters situations, a single overcharged burst of laser fire may be hot enough to disintegrate its target.

Church of N.E.:

Our scribes have developed an effective weapon based on the conventional laser. TriSodium 89 is injected in the pulse laser's firing chamber where it is lased electrically. The pressure of the gas in the firing chamber can be raised by holding down the trigger, overcharging the weapon and making it more effective in the process.

 

ION MINE

IonMine

IonMineSymbol

Eurocorp:

A proximity triggered, electromagnetic pulse mine. Equipment caught in the pulse's field is temporarily, or even permanently, disabled and the electrical mechanisms of organic tissue are burned out. Conductors such as vehicles, street furniture and cyborgs take most of the charge. Can affect persuaded status of anyone caught in its area of effect.

Church of N.E.:

Triggered by enemy activity in the vicinity, the Ion Mine sends out tendrils of electrical energy in all directions and is extremely effective against enemies of the faith in a vehicle or on foot. This device is triggered by target proximity. Its discharge will also affect the CHIP status of those caught by it.

 

LAUNCHER

Launcher

LauncherSymbol

Eurocorp:

Designed to face the challenge of New Calendar cyber-proliferation, this rocket launcher fires a homing grenade which releases a spray of cluster-bomblets on impact. Rocket guidance features target-seek gyro-stabilization.

Church of N.E.:

An implosion grenade is fired towards the target, and uses its own guidance to ensure detonation on impact. Launchers use monopolar accelerator sleds to ensure an impressive range, and those who are targeted can seldom evade the gyro-homing system. This superb weapon is also useful for creating area fire. The auto-reload time does leave our holy Acolytes temporarily vulnerable.

 

CLONE SHIELD

CloneShield

CloneShieldSymbol

Eurocorp:

Produces a disguise so effective it fools even UTOPIA scanner readouts. The Clone Shield organically alters clothing and an agent's features, turning the user into an ordinary executive for a time. This can be extremely useful to agents on infiltration assignments, as they blend into any executive zone.

Church of N.E.:

This device will render one of your team invisible to detection. They will look to EuroCorp and others just like a harmless executive, and will be able to walk through fire-control zones where our Acolytes would surely be unable to tread. The perfect disguise, and extremely useful for covert operations in the name of the Church.

 

CERBERUS IFF

CerberusIFF

CerberusIFFSymbol

Eurocorp:

This electronic guardian can make a big difference to your agents' defensive actions and attacks. Positioned in an appropriate area and armed with a pulse laser, it takes on sentry duty and will open fire on any unsuspecting hostile target that comes in range until it exhausts its power pack or is destroyed.

Church of N.E.:

A sentry drone upon which a high-powered laser is fitted. A thermo-motion detector built into the base is connected to an identkey reader, and any non-recognised movement it picks up is fired upon. These sentry units are most effective in open areas with a wide field of view.

 

NUCLEAR GRENADE

NuclearGrenade

NuclearGrenadeSymbol

Eurocorp:

Stressed Techium in this thermonuclear device's casing dampens blast products, keeping the chain reaction within a tightly contained area. A custom isotope core ensures radiation levels drop to within tolerance levels moments after the explosion. These advancements enable a detonator to be enclosed in a hand-held casing for the first time. Nevertheless, the blast's effective radius demands attention be paid to safety.

Church of N.E.:

The light of faith will be seen for miles when a nuclear grenade is detonated in the Church's name. Use with care, Apostle - the devastation this weapon creates is considerable. Be sure to retreat from the area in which it falls. Also, note its effectiveness against structures and groups. To use this device against a single enemy would be tantamount to blasphemy.