Syndicate Wars Pic



EUROCORP MISSION 8> Alright, this level has obviously given a lot of you guys problems. In fact I received over 10 emails in one day regarding how to persuade the rogue agent leader... As a result I am posting my answer to this question: Well, first of all you pretty much need to persuade the whole city (well, almost) Just make sure you kill all the unguided in the corner and there is also one in the upper middle area of the map in a building. He has a disrupter and can ruin your whole party. Either that or stay away from the top of the map after you persuade the agent. Soooo, just persuade all the citizens you can (go in a rectangular pattern following the inner sidewalk) and get a good 30 or more citizens persuaded and also persuade the cops. If you persuade about 5 cops or so then you know that you have enough people to persuade the agent. Also, make sure you are running the whole time because you don't want to have the people you persuade die when you blow up the entrance or encounter any other difficulties. Also, don't forget to destroy all the unguided vehicles roaming around (There are about two). Finally as a safe guard, make sure you destroy the agent's escape vehicle in the northern area of the base. With all these precautions it should be a cakewalk persuading the agent. Good luck. :)

EUROCORP MISSION 15> Another one that has been giving people problems. This is a tough level... First of all you can only really use three of you agents (1,3,4) because you have to keep agent 2 with the executives and other agents in a safe place (keep them where they are) or else the executives will follow you and get killed. Try to defend the entrance with your remaining 3 agents. Use your long rang rifle and switch to the launcher while the rifle is reloading. Once you kill everyone go down the street heading northbound. Kill the unguided with the same method described above. As soon as you see the tank: RUN! Avoid it like the plague, it could be bad for your health. Head back to the entrance and try to take a defensive stance there. Keep a look out for the tank and when it is at the farthest north of its route run close to it (not too close) and lay as many ion mines as possible (hopefully 4 or more). When it gets damaged from that finish it off with you long range rifles. After destroying the tank kill off the zealots and unguided using the attack pattern described above. Finally, make sure that you kill the unguided around the IML before sending the executives there. The only other thing you have to worry about is the zealot's flying vehicle, if you can destroy it then your in the clear. Just make sure that you stay away from the south east zealot base unless you want epidermis 4...

EUROCORP MISSION 20> Alright, this is the hardest level in the whole game. It actually consists of 3 continuing levels that you must beat in a row without being able to save the game. The orbital station (the second part of mission 20) seems to be giving everybody problems. There are a few events that are necessary for success which are: 1. the yellow, roving vehicle does not get destroyed (it it does then the station blows up). 2. You pick up each and every explosive that the zealots are carrying (90% of the guards have them and if they go off the station blows up, so make sure ALL your agents are not carrying any explosive when you begin this mission or you will not be able to pass). Now, lets begin... first you must run down the corridor of your drop off point and kill the zealots that are guarding the intersections (make sure you don't fight near the vehicle because you might destroy it). Pick up all the explosives and run towards the spider drone in the southern 2nd outermost corridor. With that accomplished proceed to the southern corridor and kill the zealot and pick up the explosive. Proceed down the corridor and kill the two zealots near the buildings and pick up the two explosives and the first item. Now the self destruct sequence should be on. To turn it off place each of your agents at the four yellow terminals located in the 2nd outermost corridors. Kill the zealots and pick up the explosives along the way. Placing your agents at the four terminals not only shut off the self destruct sequence, but also shut off the time gates (the blue bubbles). What also happens is that the momment after you place all four agents at each terminal the screen pans to the south west corner of the oribatal station with two zealots and another terminal. Send one of your agents there and kill the zealots (these guards don't carry explosives) and place them at the terminal. After this is accomplished the last objective will appear to pick up the second item in the north east corner of the orbital station. Regroup all your agents together and proceed down the northern corridor. Kill the three zealots and pick up the explosives (make sure they are a ways down the corridor or the cerrebus iffs will shoot you and you will be unable to pick up the explosives). Now, there should be one zealot left behind a time gate in the north east corner of the orbital station. To turn off the time gate simply kill the zealot. Try to continually repostition your agents until the zealot moves towards them and then kill the zealot. The time gate takes a little while to turn off, try leaving the screen or moving your agents back down the corridor. Make sure not to go too far because you still need to pick up the last explosive left by the zealot. After the time gate turns off pick up the explosive and the second item and proceed to the last terminal in the corner and the mission is over and you proceed to the third and final level of the mission. Keep trying if you fail at first, once you get it the mission will be a snap and you won't have a problem. The only really difficult aspect of the last mission is that you must pass three seperate levels in a row with no recooperation. The odd thing is that after you finish the third level on the moon you return to the base and are able to save the game. I posted my saved game after I finished the mission, you can't do anything, but I'm sure there is some sort of secret. Try playing around with it and if you discover anything be sure to email me...